Because the hit box is the center of mass, they can drown at chest height water. If they do, they will immediately take damage, but they will be able to run at speed and attack normally. While underwater, Garrett cannot use any attacks, but still can frob objects and use inventory items. Splashing around can alert hostiles to Garrett. In TG and T2, Garrett can swim, and drown if he is not careful. The fan community has nick named this action as 'frobbing'. Garrett will slow down, and not be able to use other objects. In all of the games, junk objects will appear in the middle of the screen. In TDS, interactions are highlighted in blue. In TG and T2, Garrett can interact with objects that light up. TDS has the option for a third person veiw. The default view for the all the games is first person. Garrett will become significantly less visible, and in complete pitch black, hostiles can walk right into Garrett and not notice him. Press the Flatten key when standing and adjacent to a wall to press against it. Jump into the barrier and continue to hold the jump key and push forward to scale it. Mantling means to mount on top of a low barrier in front of Garrett. Movement is as simple as the up and down keys. T2 gives the option to choose if Garrett wants to climb ladders by jumping on it, or by touching it. But in TDS, the opposite is true.Ĭlimbing ladders is a simple matter of moving into them. In TG and T2, it does not matter if Garrett leans into the light. Press the left and right lean keys to lean out. This will create a smaller profile as well, making Garrett more invisible. In TDS, creeping and crouching will make Garrett completely silent regardless of floor type. Movement will decrease, thus Garretts footsteps will get quieter. Halfway, and holding down the Creep modifier key will slow Garrett down evenīasic movement and navigational abilities explained. The Walk modifier key will slow Garrett down to a leisurely walk, sort of a Only using the movement keys, Garrett will run at top, noisy speed.
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